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Oondasta… Bringing social back?

March 11th, 2013  /  Category: Ghostlands, Raiding  / 

This week saw the long awaited launch of the first real content patch (5.2) for WoW: Mists of Pandaria.

Included in the new content were 2 world bosses. Much like the 5.0 bosses, one has been designed to be accessible to all (read: easymode), the other… Not so much. To quote Bashiok during the PTR.

It may be worth noting though that one of the world bosses, Oondasta, is intended to be crazy-difficult. If you’re not in an organized Heroic-level raid group and teaming up with other Heroic-level raid groups, you’re going to want to stick to the other world boss, Nalak….

Now i know it’s only the early days of the patch, so everyone wants a go… but i’ve found that rather than being limited to the elite, Oondasta has actually returned some of the socialness to the game.

I logged in on Friday, to be informed by a guildie that “a dinosaur with rockets on its ass” had spawned and there was a raid group forming. Before i could ask for an invite, i was told that the group was full. Remembering something in the notes about the new bosses being tag to faction, i decided to fly on up to the Isle of Giants to check it out for myself.


Imagine my suprise on arrival (and after some camoflauge dodging of scary elite dino mobs) to find not 1 full forty man raid group, but TWO! Just as the groups pull, i see someone spamming in /s that a 3rd group is being started… for those of you that are good at math, that’s 80 players already, plus attempts to make it 120! IN ONE PLACE! I hadn’t seen player numbers like that since the Sons of Hodir daily hub at the Cata launch… and even then i would never have dreamed of seeing attempts to coordiante so many people.


It happened…. after a couple of wipes (see video below) the leader of my group (Guud from Lost) attempted to insert some strategy into things, and managed to get the groups positioned, the tanks informed about the aggro juggling required (the boss is untauntable) and everyone spreading out appropriatley.

Sadly i had to leave before we really got into it, but seeing as a number of my guildies who were also there have the achivement lit up… it got done.

Definitely a suprise given Blizzards intent for the boss, but i guess when does anything work out exactly as planned… and if it brings a hint of socialbility back to wow… i’m all for it!

Update: it would seem that Blizzard are very set on keeping this boss in the “bastard hard” category. A couple of hours after I wrote this, a minor patch was released including the following fix

We’re in the process of implementing a hotfix that will remove players’ eligibility to receive loot from Oondasta and Nalak, The Storm Lord if they’re not on their home realm.

We think it’s great that encounters like Oondasta have been able to bring back some of the excitement of massive spontaneous outdoor raids. However, with cross-realm groups giving the ability to play with friends on each other’s realms, the amount of people concentrating on a single realm to try to zerg these bosses down can unfortunately cause a number of stability issues, impacting the availability of the game for everyone.

While Nalak isn’t available yet, we want to preemptively address this so that the first realm to unlock it doesn’t then become the single focus for the rest of the region.

Here’s the hotfix note that’ll be added to the blog shortly:

Players visiting a different realm are no longer eligible to receive loot from Oondasta or Nalak, The Storm Lord.


Sadly for those of us on low-medium pop realms… Oondasta kills may now be outside the realm of possibility for a long while!


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